User:Jpita23/supermario

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Jpita23/supermario
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)
Producer(s)
Designer(s)
  • Hiromu Takemura
  • Atsushi Miyagi
  • Taeko Suguwara
  • Kazumi Yamaguchi
Programmer(s)
  • Koichi Hayashida
  • Shunsaku Kitamura
  • Shinichi Sasaki
Writer(s)Makoto Wada
Composer(s)
SeriesSuper Mario
Platform(s)GameCube
Release
  • JP: July 19, 2002
  • NA: August 26, 2002
  • EU: October 4, 2002
  • AU: October 11, 2002
Genre(s)Platform, action-adventure
Mode(s)Single-player

Super Mario Sunshine[a] is a 2002 platform action-adventure game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.

The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and leaves Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario.

Super Mario Sunshine received critical acclaim, with reviewers praising the game's graphics, soundtrack, and the addition of F.L.U.D.D. as a mechanic, though some criticized the game's camera and F.L.U.D.D.’s gimmicky nature. The game sold over five million copies worldwide by 2006, making it one of the best-selling GameCube games. The game was re-released as a part of the Player's Choice brand in 2003. Nintendo EPD rereleased it alongside Super Mario 64 and Super Mario Galaxy in the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020.

Gameplay

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Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, while introducing various new gameplay features. Players control Mario as he tries to obtain 120 Shine Sprites[1] in order to bring light back to Isle Delfino and prove his innocence after Bowser Jr. (disguised as Mario) steals the Shine Sprites and covers the island in toxic slime. Players start off in the hub world of Isle Delfino and access various worlds via portals which become available as the game progresses. Similar to collecting Stars in Super Mario 64, players obtain Shine Sprites by clearing various objectives given to Mario upon entering each stage, with more objectives unlocked in each level after clearing an existing one.[2][3] There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout the game, players may also find Blue Coins, which can be exchanged for more Shine Sprites in the boathouse in Delfino Plaza.[4]


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ Cite error: The named reference EG was invoked but never defined (see the help page).
  2. ^ Super Mario Sunshine instruction booklet. Nintendo. 2002. p. 28.
  3. ^ Stardingo (August 25, 2002). "Super Mario Sunshine review". GamePro. Archived from the original on October 12, 2008. Retrieved November 22, 2007.
  4. ^ Tboy. "Super Mario Sunshine review". GamersHell.com. Archived from the original on November 12, 2007. Retrieved November 22, 2007.