Buster Bros. Collection: Difference between revisions

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==Reception==
==Reception==
''[[Next Generation (magazine)|Next Generation]]'' stated that "fans of ''Bust-A-Move'' and other simple puzzle games may get a kick out of this one."<ref name="NG">{{cite magazine|last=|first=|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=30|publisher=[[Future US|Imagine Media]]|date=June 1997|page=114, 116}}</ref>
''[[Next Generation (magazine)|Next Generation]]'' stated that "fans of ''Bust-A-Move'' and other simple puzzle games may get a kick out of this one."<ref name="NG">{{cite magazine|last=|first=|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=30|publisher=[[Future US|Imagine Media]]|date=June 1997|page=114, 116}}</ref>

Reviewing the PlayStation ''Buster Bros. Collection'', Doctor Devon of ''[[GamePro]]'' remarked that the game makes no real use of the PlayStation hardware in terms of either graphics or controls, and is less fun to play than the arcade version due to the load times every time the player character is hit. He nonetheless judged that the "classic" gameplay makes the game worthwhile for either newcomers to the series or Buster Bros. fans moved by nostalgia.<ref>{{cite magazine|last= |first= |title=ProReview: Super Buster Brothers |magazine=[[GamePro]] |issue=93 |publisher=[[International Data Group|IDG]]|date=June 1996|page=60}}</ref>


==References==
==References==

Revision as of 04:47, 31 January 2019

Buster Bros. Collection is a video game developed by Hudson Soft and published by Capcom for the PlayStation.

Gameplay

Buster Bros. Collection is a compilation of Buster Bros., Super Buster Bros., and Buster Bros. 3.[1]

Reception

Next Generation stated that "fans of Bust-A-Move and other simple puzzle games may get a kick out of this one."[1]

Reviewing the PlayStation Buster Bros. Collection, Doctor Devon of GamePro remarked that the game makes no real use of the PlayStation hardware in terms of either graphics or controls, and is less fun to play than the arcade version due to the load times every time the player character is hit. He nonetheless judged that the "classic" gameplay makes the game worthwhile for either newcomers to the series or Buster Bros. fans moved by nostalgia.[2]

References

  1. ^ a b "Finals". Next Generation. No. 30. Imagine Media. June 1997. p. 114, 116.
  2. ^ "ProReview: Super Buster Brothers". GamePro. No. 93. IDG. June 1996. p. 60.