Adventure Pack I: Difference between revisions

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==Reception==
==Reception==
[[Graeme Davis (game designer)|Graeme Davis]] reviewed ''Adventure Pack I'' for ''[[White Dwarf (magazine)|White Dwarf]]'' #92.<ref name="WD92">{{cite journal | last =Davis |first = Graeme | authorlink = Graeme Davis (game designer) | title =Open Box | journal =[[White Dwarf (magazine)|White Dwarf]] | issue =Issue 92 | pages =4 | publisher =[[Games Workshop]] | year = 1987 | month = August | issn =}}</ref>
[[Graeme Davis (game designer)|Graeme Davis]] reviewed ''Adventure Pack I'' for ''[[White Dwarf (magazine)|White Dwarf]]'' #92.<ref name="WD92">{{cite journal | last =Davis |first = Graeme | authorlink = Graeme Davis (game designer) | title =Open Box | journal =[[White Dwarf (magazine)|White Dwarf]] | issue =Issue 92 | pages =4 | publisher =[[Games Workshop]] | year = 1987 | month = August | issn =}}</ref> He began by stating, "I'm confused over why this product is called I13 rather than REF5; it certainly has more in common with the two ''[[The Book of Lairs|Books of Lairs]]'' than with any of the ''[[Desert of Desolation]]'' adventures".<ref name="WD92"/> Of the adventures, he said that "some are thinly-disguised monster bashes, whilst others rely on thought and subtlet. Some look like ''Book of Lairs'' ideas which grew in the writing, and some are not so easily classified."<ref name="WD92"/> Davis concluded by saying: "The adventures are designed, according to the introduction, to be used anywhere and anytime, and most of them look like an evening's play. Because they are so varied in writing style, you may find that not all of them suit your style of play, but even so I13 is worth a look if you play a lot of AD&D and like to have fill-in adventures handy."<ref name="WD92"/>


[[Ken Rolston]] briefly reviewed ''Adventure Pack I'' for ''[[Dragon (magazine)|Dragon]]'' magazine #129 (January 1988).<ref name="Dragon #129">{{cite journal| last = Rolston| first = Ken| authorlink = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #129| page = 87| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]| month = January | year = 1988}}</ref> Rolston called this "a good collection of short, stand-alone ''AD&D'' game adventures by a number of established and promising designers". He felt that the plots, tones, and flavors of the adventures were particularly original and offbeat. His favorites were "Steaks" by Allen Varney ("a compact, charming, nicely staged gaming vignette with a clever central plot device") and "Terror in Skytumble Tor" by Paul Jaquays ("a sharp little adventure with clever plot devices and vivid NPCs in a derelict sky castle that is ponderously tumbling end-over-end toward the earth").<ref name="Dragon #129"/> Rolston felt that while reading long modules could be rather full, that these short adventures were a good length as they were long enough to present an idea, but short enough to read straight through without getting bored, and that "the varied tones — some light and clever, some earnest and heroic — make for a more pleasant reading experience".<ref name="Dragon #129"/> He concluded that "the adventures here are comfortably conventional in their ''AD&D'' game feel, and can easily be slipped into a typical house campaign".<ref name="Dragon #129"/>
[[Ken Rolston]] briefly reviewed ''Adventure Pack I'' for ''[[Dragon (magazine)|Dragon]]'' magazine #129 (January 1988).<ref name="Dragon #129">{{cite journal| last = Rolston| first = Ken| authorlink = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #129| page = 87| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]| month = January | year = 1988}}</ref> Rolston called this "a good collection of short, stand-alone ''AD&D'' game adventures by a number of established and promising designers". He felt that the plots, tones, and flavors of the adventures were particularly original and offbeat. His favorites were "Steaks" by Allen Varney ("a compact, charming, nicely staged gaming vignette with a clever central plot device") and "Terror in Skytumble Tor" by Paul Jaquays ("a sharp little adventure with clever plot devices and vivid NPCs in a derelict sky castle that is ponderously tumbling end-over-end toward the earth").<ref name="Dragon #129"/> Rolston felt that while reading long modules could be rather full, that these short adventures were a good length as they were long enough to present an idea, but short enough to read straight through without getting bored, and that "the varied tones — some light and clever, some earnest and heroic — make for a more pleasant reading experience".<ref name="Dragon #129"/> He concluded that "the adventures here are comfortably conventional in their ''AD&D'' game feel, and can easily be slipped into a typical house campaign".<ref name="Dragon #129"/>

Revision as of 04:42, 21 September 2013

Adventure Pack I
CodeI13
Rules requiredAD&D (1st Edition)
Campaign settingGeneric
AuthorsEdited by Deborah Christian
First published1987
Linked modules
I1, I2, I3, I4, I5, I6, I7, I8, I9, I10, I11, I12, I13, I14

Adventure Pack I is an adventure module published in 1987 for the Advanced Dungeons & Dragons fantasy role-playing game.

Plot summary

Adventure Pack I is a collection of eight scenarios, and three miniscenarios.[1] These include a mystery at a magical circus (written by Warren Spector), a war between assassins (written by Steve Perrin), and a mission to the spinning skycastle of a dying storm giant (written by Paul Jaquays).[1] The adventures average 8-10 pages, and are intended for character levels 4th through 10th.[2]

The titles of these individual scenarios are: Blood and Laurels, The Circus of Gandolfo, The House of Long Knives, The Lauros Road Bandits, Reign of Triumph, Scavenger Hunt, Sharla's Zoo, Steaks, Terror in Skytumble Tor, To Kill A Kraken and The Weird Woods of Baron Orchid.[3]

Publication history

I13 Adventure Pack I was edited by Deborah Christian, with a cover by Jeff Easley, and was published by TSR in 1987 as a 96-page book.[1] The list of authors includes Steve Perrin, Anne Gray McCready, and Paul Jacquays.[2]

Reception

Graeme Davis reviewed Adventure Pack I for White Dwarf #92.[2] He began by stating, "I'm confused over why this product is called I13 rather than REF5; it certainly has more in common with the two Books of Lairs than with any of the Desert of Desolation adventures".[2] Of the adventures, he said that "some are thinly-disguised monster bashes, whilst others rely on thought and subtlet. Some look like Book of Lairs ideas which grew in the writing, and some are not so easily classified."[2] Davis concluded by saying: "The adventures are designed, according to the introduction, to be used anywhere and anytime, and most of them look like an evening's play. Because they are so varied in writing style, you may find that not all of them suit your style of play, but even so I13 is worth a look if you play a lot of AD&D and like to have fill-in adventures handy."[2]

Ken Rolston briefly reviewed Adventure Pack I for Dragon magazine #129 (January 1988).[4] Rolston called this "a good collection of short, stand-alone AD&D game adventures by a number of established and promising designers". He felt that the plots, tones, and flavors of the adventures were particularly original and offbeat. His favorites were "Steaks" by Allen Varney ("a compact, charming, nicely staged gaming vignette with a clever central plot device") and "Terror in Skytumble Tor" by Paul Jaquays ("a sharp little adventure with clever plot devices and vivid NPCs in a derelict sky castle that is ponderously tumbling end-over-end toward the earth").[4] Rolston felt that while reading long modules could be rather full, that these short adventures were a good length as they were long enough to present an idea, but short enough to read straight through without getting bored, and that "the varied tones — some light and clever, some earnest and heroic — make for a more pleasant reading experience".[4] He concluded that "the adventures here are comfortably conventional in their AD&D game feel, and can easily be slipped into a typical house campaign".[4]

Lawerence Schick, in his 1991 book Heroic Worlds, calls the storm giant scenario by Paul Jaquays "a gem".[1]

References

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 103. ISBN 0-87975-653-5.
  2. ^ a b c d e f Davis, Graeme (1987). "Open Box". White Dwarf (Issue 92). Games Workshop: 4. {{cite journal}}: |issue= has extra text (help); Unknown parameter |month= ignored (help)
  3. ^ "Good Reads". Retrieved 2012-09-27.
  4. ^ a b c d Rolston, Ken (1988). "Role-playing Reviews". Dragon (#129). Lake Geneva, Wisconsin: TSR: 87. {{cite journal}}: Unknown parameter |month= ignored (help)