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==Reception==
==Reception==
Cliff Ramshaw reviewed ''Windriders of the Jagged Cliffs'' for ''Arcane'' magazine, rating it a 7 out of 10 overall.<ref name="Arcane5">{{cite journal|last=Ramshaw|first=Cliff|date=April 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=5|pages=68}}</ref>
Cliff Ramshaw reviewed ''Windriders of the Jagged Cliffs'' for ''Arcane'' magazine, rating it a 7 out of 10 overall.<ref name="Arcane5">{{cite journal|last=Ramshaw|first=Cliff|date=April 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=5|pages=68}}</ref> Ramshaw commented on the book: "An awful lot of sustained creative effort has gone into ''Jagged Cliffs''. The halfling society is concrete, detailed, believable and enticing, and the accompanying adventure, while not earth-shattering, serves as a decent introduction to the area."<ref name="Arcane5"/>


==References==
==References==

Revision as of 02:49, 10 July 2013

Windriders of the Jagged Cliffs
GenreRole-playing games
PublisherTSR
Publication date
1995

Windriders of the Jagged Cliffs is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.

Contents

Windriders of the Jagged Cliffs is part of the "Wanderer's Chronicles" line for the Dark Sun setting, which details areas of Athas far from the city of Tyr.[1] This is a self-contained volume, a book which describes the location and includes an introductory adventure for the area. A race of halflings, which can trace its lineage directly back to the Blue Age, lives nestling in communities along the faces of the Jagged Cliffs. Unlike the setting's more common feral halflings, these halflings have a sophisticated society steeped in ritual and history, and place a high value on life of all sorts. By means of half-remembered genetic engineering techniques, these halflings can manipulate life to create their own tools and creatures.[1]

Publication history

Reception

Cliff Ramshaw reviewed Windriders of the Jagged Cliffs for Arcane magazine, rating it a 7 out of 10 overall.[1] Ramshaw commented on the book: "An awful lot of sustained creative effort has gone into Jagged Cliffs. The halfling society is concrete, detailed, believable and enticing, and the accompanying adventure, while not earth-shattering, serves as a decent introduction to the area."[1]

References

  1. ^ a b c d Ramshaw, Cliff (April 1996). "Games Reviews". Arcane (5). Future Publishing: 68.